ELLA ARCUINO

KAON!
Rabbit Hole
Swap
LP Redesign
InfoCase


        

        
    




 








003 Swap


App Design
Interaction Design I
Spring 2025


Objective

Create a mobile app concept using interaction design principles, focusing 
on clear user flows, intuitive navigation, and effective visual hierarchy. 
The project requires developing wireframes, establishing key screens, and demonstrating how layout, typography, and UI components guide user behavior. 

The final deliverables should communicate a cohesive interaction system that reflects usability, accessibility, and thoughtful design decision-making.




Meet Swap, a clothing exchange platform designed to give secondhand fashion a new life. Where community meets discovery and sustainability meets simplicity. 




Research



Target Audience 
Swap’s core user is someone who values creativity, sustainability, and community over consumption.  


Impact Statement
Unlike Depop, Popmark, or Vinted, where profit drives interaction, Swap centers on exchange, not commerce. Swap reimagines secondhand fashion as a fun, social, and eco-conscience game that makes trading clothing personal and playful. 

At its core, Swap challenges the norms of fast fashion and hyper-consumption by creating a community-driven alternative. In a society 
shaped by capitalism and endless buying, Swap offers a refreshing shift toward mindful reuse and collaborative style. 



Moodboard 





Process Document

  





Take a Look at the Prototypes


Primary Task